Create a new Sprite instance.
The graphics device of the application.
Optionaloptions: {Options for creating the Sprite.
Optionalatlas?: TextureAtlasThe texture atlas. Defaults to null.
OptionalframeKeys?: string[]The keys of the frames in the sprite atlas that this sprite is using. Defaults to null.
OptionalpixelsPerUnit?: numberThe number of pixels that map to one PlayCanvas unit. Defaults to 1.
OptionalrenderMode?: numberThe rendering mode of the sprite. Can be:
Defaults to SPRITE_RENDERMODE_SIMPLE.
Gets the texture atlas.
Gets the keys of the frames in the sprite atlas that this sprite is using.
Sets the keys of the frames in the sprite atlas that this sprite is using.
An array that contains a mesh for each frame.
Gets the number of pixels that map to one PlayCanvas unit.
Sets the number of pixels that map to one PlayCanvas unit.
Sets the rendering mode of the sprite.
Sets the rendering mode of the sprite. Can be:
Free up the meshes created by the sprite.
Fire an event, all additional arguments are passed on to the event listener.
Name of event to fire.
Optionalarg1: anyFirst argument that is passed to the event handler.
Optionalarg2: anySecond argument that is passed to the event handler.
Optionalarg3: anyThird argument that is passed to the event handler.
Optionalarg4: anyFourth argument that is passed to the event handler.
Optionalarg5: anyFifth argument that is passed to the event handler.
Optionalarg6: anySixth argument that is passed to the event handler.
Optionalarg7: anySeventh argument that is passed to the event handler.
Optionalarg8: anyEighth argument that is passed to the event handler.
Self for chaining.
Test if there are any handlers bound to an event name.
The name of the event to test.
True if the object has handlers bound to the specified event name.
Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.
Optionalname: stringName of the event to unbind.
Optionalcallback: HandleEventCallbackFunction to be unbound.
Optionalscope: anyScope that was used as the this when the event is fired.
Self for chaining.
const handler = () => {};
obj.on('test', handler);
obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all handler functions, called 'test' with scope this
Attach an event handler to an event.
Name of the event to bind the callback to.
Function that is called when event is fired. Note the callback is limited to 8 arguments.
Optionalscope: any = ...Object to use as 'this' when the event is fired, defaults to current this.
Can be used for removing event in the future.
Attach an event handler to an event. This handler will be removed after being fired once.
Name of the event to bind the callback to.
Function that is called when event is fired. Note the callback is limited to 8 arguments.
Optionalscope: any = ...Object to use as 'this' when the event is fired, defaults to current this.
A Sprite contains references to one or more frames of a TextureAtlas. It can be used by the SpriteComponent or the ElementComponent to render a single frame or a sprite animation.