Create a new TextureAtlas instance.
const atlas = new pc.TextureAtlas();
atlas.frames = {
'0': {
// rect has u, v, width and height in pixels
rect: new pc.Vec4(0, 0, 256, 256),
// pivot has x, y values between 0-1 which define the point
// within the frame around which rotation and scale is calculated
pivot: new pc.Vec2(0.5, 0.5),
// border has left, bottom, right and top in pixels defining regions for 9-slicing
border: new pc.Vec4(5, 5, 5, 5)
},
'1': {
rect: new pc.Vec4(256, 0, 256, 256),
pivot: new pc.Vec2(0.5, 0.5),
border: new pc.Vec4(5, 5, 5, 5)
}
};
Gets the frames which define portions of the texture atlas.
Sets the frames which define portions of the texture atlas.
Gets the texture used by the atlas.
Free up the underlying texture owned by the atlas.
Fire an event, all additional arguments are passed on to the event listener.
Name of event to fire.
Optionalarg1: anyFirst argument that is passed to the event handler.
Optionalarg2: anySecond argument that is passed to the event handler.
Optionalarg3: anyThird argument that is passed to the event handler.
Optionalarg4: anyFourth argument that is passed to the event handler.
Optionalarg5: anyFifth argument that is passed to the event handler.
Optionalarg6: anySixth argument that is passed to the event handler.
Optionalarg7: anySeventh argument that is passed to the event handler.
Optionalarg8: anyEighth argument that is passed to the event handler.
Self for chaining.
Test if there are any handlers bound to an event name.
The name of the event to test.
True if the object has handlers bound to the specified event name.
Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.
Optionalname: stringName of the event to unbind.
Optionalcallback: HandleEventCallbackFunction to be unbound.
Optionalscope: anyScope that was used as the this when the event is fired.
Self for chaining.
const handler = () => {};
obj.on('test', handler);
obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all handler functions, called 'test' with scope this
Attach an event handler to an event.
Name of the event to bind the callback to.
Function that is called when event is fired. Note the callback is limited to 8 arguments.
Optionalscope: any = ...Object to use as 'this' when the event is fired, defaults to current this.
Can be used for removing event in the future.
Attach an event handler to an event. This handler will be removed after being fired once.
Name of the event to bind the callback to.
Function that is called when event is fired. Note the callback is limited to 8 arguments.
Optionalscope: any = ...Object to use as 'this' when the event is fired, defaults to current this.
A TextureAtlas contains a number of frames from a texture. Each frame defines a region in a texture. The TextureAtlas is referenced by Sprites.