Engine API Reference - v2.6.1
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    Class TextureAtlas

    A TextureAtlas contains a number of frames from a texture. Each frame defines a region in a texture. The TextureAtlas is referenced by Sprites.

    Hierarchy (View Summary)

    Index

    Constructors

    • Create a new TextureAtlas instance.

      Returns TextureAtlas

      const atlas = new pc.TextureAtlas();
      atlas.frames = {
      '0': {
      // rect has u, v, width and height in pixels
      rect: new pc.Vec4(0, 0, 256, 256),
      // pivot has x, y values between 0-1 which define the point
      // within the frame around which rotation and scale is calculated
      pivot: new pc.Vec2(0.5, 0.5),
      // border has left, bottom, right and top in pixels defining regions for 9-slicing
      border: new pc.Vec4(5, 5, 5, 5)
      },
      '1': {
      rect: new pc.Vec4(256, 0, 256, 256),
      pivot: new pc.Vec2(0.5, 0.5),
      border: new pc.Vec4(5, 5, 5, 5)
      }
      };

    Accessors

    • get frames(): any

      Gets the frames which define portions of the texture atlas.

      Returns any

    • set frames(value: any): void

      Sets the frames which define portions of the texture atlas.

      Parameters

      • value: any

      Returns void

    Methods

    • Fire an event, all additional arguments are passed on to the event listener.

      Parameters

      • name: string

        Name of event to fire.

      • Optionalarg1: any

        First argument that is passed to the event handler.

      • Optionalarg2: any

        Second argument that is passed to the event handler.

      • Optionalarg3: any

        Third argument that is passed to the event handler.

      • Optionalarg4: any

        Fourth argument that is passed to the event handler.

      • Optionalarg5: any

        Fifth argument that is passed to the event handler.

      • Optionalarg6: any

        Sixth argument that is passed to the event handler.

      • Optionalarg7: any

        Seventh argument that is passed to the event handler.

      • Optionalarg8: any

        Eighth argument that is passed to the event handler.

      Returns EventHandler

      Self for chaining.

      obj.fire('test', 'This is the message');
      
    • Test if there are any handlers bound to an event name.

      Parameters

      • name: string

        The name of the event to test.

      Returns boolean

      True if the object has handlers bound to the specified event name.

      obj.on('test', () => {}); // bind an event to 'test'
      obj.hasEvent('test'); // returns true
      obj.hasEvent('hello'); // returns false
    • Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.

      Parameters

      • Optionalname: string

        Name of the event to unbind.

      • Optionalcallback: HandleEventCallback

        Function to be unbound.

      • Optionalscope: any

        Scope that was used as the this when the event is fired.

      Returns EventHandler

      Self for chaining.

      const handler = () => {};
      obj.on('test', handler);

      obj.off(); // Removes all events
      obj.off('test'); // Removes all events called 'test'
      obj.off('test', handler); // Removes all handler functions, called 'test'
      obj.off('test', handler, this); // Removes all handler functions, called 'test' with scope this
    • Attach an event handler to an event.

      Parameters

      • name: string

        Name of the event to bind the callback to.

      • callback: HandleEventCallback

        Function that is called when event is fired. Note the callback is limited to 8 arguments.

      • Optionalscope: any = ...

        Object to use as 'this' when the event is fired, defaults to current this.

      Returns EventHandle

      Can be used for removing event in the future.

      obj.on('test', (a, b) => {
      console.log(a + b);
      });
      obj.fire('test', 1, 2); // prints 3 to the console
      const evt = obj.on('test', (a, b) => {
      console.log(a + b);
      });
      // some time later
      evt.off();
    • Attach an event handler to an event. This handler will be removed after being fired once.

      Parameters

      • name: string

        Name of the event to bind the callback to.

      • callback: HandleEventCallback

        Function that is called when event is fired. Note the callback is limited to 8 arguments.

      • Optionalscope: any = ...

        Object to use as 'this' when the event is fired, defaults to current this.

      Returns EventHandle

      • can be used for removing event in the future.
      obj.once('test', (a, b) => {
      console.log(a + b);
      });
      obj.fire('test', 1, 2); // prints 3 to the console
      obj.fire('test', 1, 2); // not going to get handled
    • Removes a frame from the texture atlas.

      Parameters

      • key: string

        The key of the frame.

      Returns void

      atlas.removeFrame('1');
      
    • Set a new frame in the texture atlas.

      Parameters

      • key: string

        The key of the frame.

      • data: { border: Vec4; pivot: Vec2; rect: Vec4 }

        The properties of the frame.

        • border: Vec4

          The border of the frame for 9-slicing. Values are ordered as follows: left, bottom, right, top border in pixels.

        • pivot: Vec2

          The pivot of the frame - values are between 0-1.

        • rect: Vec4

          The u, v, width, height properties of the frame in pixels.

      Returns void

      atlas.setFrame('1', {
      rect: new pc.Vec4(0, 0, 128, 128),
      pivot: new pc.Vec2(0.5, 0.5),
      border: new pc.Vec4(5, 5, 5, 5)
      });