Private
_envEnvironment lighting atlas
Private
_skyboxThe skybox cubemap as set by user (gets used when skyboxMip === 0)
If enabled, the ambient lighting will be baked into lightmaps. This will be either the Scene#skybox if set up, otherwise Scene#ambientLight. Defaults to false.
If Scene#ambientBake is true, this specifies the brightness of ambient occlusion. Typical range is -1 to 1. Defaults to 0, representing no change to brightness.
If Scene#ambientBake is true, this specifies the contrast of ambient occlusion. Typical range is -1 to 1. Defaults to 0, representing no change to contrast.
The color of the scene's ambient light. Defaults to black (0, 0, 0).
The luminosity of the scene's ambient light in lux (lm/m^2). Used if physicalUnits is true. Defaults to 0.
The exposure value tweaks the overall brightness of the scene. Ignored if physicalUnits is true. Defaults to 1.
The color of the fog (if enabled). Defaults to black (0, 0, 0).
The distance from the viewpoint where linear fog reaches its maximum. This property is only valid if the fog property is set to FOG_LINEAR. Defaults to 1000.
The distance from the viewpoint where linear fog begins. This property is only valid if the fog property is set to FOG_LINEAR. Defaults to 1.
Enables bilateral filter on runtime baked color lightmaps, which removes the noise and banding while preserving the edges. Defaults to false. Note that the filtering takes place in the image space of the lightmap, and it does not filter across lightmap UV space seams, often making the seams more visible. It's important to balance the strength of the filter with number of samples used for lightmap baking to limit the visible artifacts.
Enables HDR lightmaps. This can result in smoother lightmaps especially when many samples are used. Defaults to false.
The maximum lightmap resolution. Defaults to 2048.
The lightmap baking mode. Can be:
Defaults to BAKE_COLORDIR.
The lightmap resolution multiplier. Defaults to 1.
Use physically based units for cameras and lights. When used, the exposure value is ignored.
The root entity of the scene, which is usually the only child to the Application root entity.
If Scene#ambientBake is true, this specifies the number of samples used to bake the ambient light into the lightmap. Defaults to 1. Maximum value is 255.
If Scene#ambientBake is true, this specifies a part of the sphere which represents the source of ambient light. The valid range is 0..1, representing a part of the sphere from top to the bottom. A value of 0.5 represents the upper hemisphere. A value of 1 represents a full sphere. Defaults to 0.4, which is a smaller upper hemisphere as this requires fewer samples to bake.
True if the clustered lighting is enabled. Set to false before the first frame is rendered to use non-clustered lighting. Defaults to true.
Private
defaultThe type of fog used by the scene. Can be:
Defaults to FOG_NONE.
The gamma correction to apply when rendering the scene. Can be:
Defaults to GAMMA_SRGB.
A LayerComposition that defines rendering order of this scene.
A LightingParams that defines lighting parameters.
A range parameter of the bilateral filter. It's used when Scene#lightmapFilterEnabled is enabled. Larger value applies more widespread blur. This needs to be a positive non-zero value. Defaults to 10.
A spatial parameter of the bilateral filter. It's used when Scene#lightmapFilterEnabled is enabled. Larger value blurs less similar colors. This needs to be a positive non-zero value. Defaults to 0.2.
The lightmap pixel format.
Multiplier for skybox intensity. Defaults to 1. Unused if physical units are used.
Luminance (in lm/m^2) of skybox. Defaults to 0. Only used if physical units are used.
The mip level of the skybox to be displayed. Only valid for prefiltered cubemap skyboxes. Defaults to 0 (base level).
The rotation of the skybox to be displayed. Defaults to Quat.IDENTITY.
The tonemapping transform to apply when writing fragments to the frame buffer. Can be:
Defaults to TONEMAP_LINEAR.
Fire an event, all additional arguments are passed on to the event listener.
Name of event to fire.
Optional
arg1: anyFirst argument that is passed to the event handler.
Optional
arg2: anySecond argument that is passed to the event handler.
Optional
arg3: anyThird argument that is passed to the event handler.
Optional
arg4: anyFourth argument that is passed to the event handler.
Optional
arg5: anyFifth argument that is passed to the event handler.
Optional
arg6: anySixth argument that is passed to the event handler.
Optional
arg7: anySeventh argument that is passed to the event handler.
Optional
arg8: anyEighth argument that is passed to the event handler.
Self for chaining.
obj.fire('test', 'This is the message');
Test if there are any handlers bound to an event name.
The name of the event to test.
True if the object has handlers bound to the specified event name.
obj.on('test', function () { }); // bind an event to 'test'
obj.hasEvent('test'); // returns true
obj.hasEvent('hello'); // returns false
Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.
Optional
name: stringName of the event to unbind.
Optional
callback: HandleEventCallbackFunction to be unbound.
Optional
scope: objectScope that was used as the this when the event is fired.
Self for chaining.
const handler = function () {
};
obj.on('test', handler);
obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all handler functions, called 'test' with scope this
Attach an event handler to an event.
Name of the event to bind the callback to.
Function that is called when event is fired. Note the callback is limited to 8 arguments.
Optional
scope: object = ...Object to use as 'this' when the event is fired, defaults to current this.
Can be used for removing event in the future.
obj.on('test', function (a, b) {
console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
const evt = obj.on('test', function (a, b) {
console.log(a + b);
});
// some time later
evt.off();
Attach an event handler to an event. This handler will be removed after being fired once.
Name of the event to bind the callback to.
Function that is called when event is fired. Note the callback is limited to 8 arguments.
Optional
scope: object = ...Object to use as 'this' when the event is fired, defaults to current this.
obj.once('test', function (a, b) {
console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
obj.fire('test', 1, 2); // not going to get handled
Sets the cubemap for the scene skybox.
Optional
cubemaps: Texture[]An array of cubemaps corresponding to the skybox at different mip levels. If undefined, scene will remove skybox. Cubemap array should be of size 7, with the first element (index 0) corresponding to the base cubemap (mip level 0) with original resolution. Each remaining element (index 1-6) corresponds to a fixed prefiltered resolution (128x128, 64x64, 32x32, 16x16, 8x8, 4x4).
Static
EVENT_Fired when the layer composition is set. Use this event to add callbacks or advanced properties to your layers. The handler is passed the old and the new LayerComposition.
app.scene.on('set:layers', (oldComp, newComp) => {
const list = newComp.layerList;
for (let i = 0; i < list.length; i++) {
const layer = list[i];
switch (layer.name) {
case 'MyLayer':
layer.onEnable = myOnEnableFunction;
layer.onDisable = myOnDisableFunction;
break;
case 'MyOtherLayer':
layer.shaderPass = myShaderPass;
break;
}
}
});
Static
EVENT_Fired when the skybox is set. The handler is passed the Texture that is the previously used skybox cubemap texture. The new skybox cubemap texture is in the Scene#skybox property.
app.scene.on('set:skybox', (oldSkybox) => {
console.log(`Skybox changed from ${oldSkybox.name} to ${app.scene.skybox.name}`);
});
A scene is graphical representation of an environment. It manages the scene hierarchy, all graphical objects, lights, and scene-wide properties.