Private
_areaPrivate
_cellsPrivate
_cookiePrivate
_cookiesPrivate
_maxPrivate
_shadowPrivate
_shadowPrivate
_shadowsAtlas textures split description, which applies to both the shadow and cookie texture atlas. Defaults to null, which enables to automatic split mode. For details see Configuring Atlas Split.
Layer ID of a layer to contain the debug rendering of clustered lighting. Defaults to undefined, which disables the debug rendering. Debug rendering is only included in the debug version of the engine.
If set to true, the clustered lighting will support area lights. Defaults to false.
Resolution of the atlas texture storing all non-directional cookie textures. Defaults to 2048.
If set to true, the clustered lighting will support cookie textures. Defaults to false.
Maximum number of lights a cell can store. Defaults to 255.
Resolution of the atlas texture storing all non-directional shadow textures. Defaults to 2048.
The type of shadow filtering used by all shadows. Can be:
Defaults to SHADOW_PCF3
If set to true, the clustered lighting will support shadows. Defaults to true.
Lighting parameters, allow configuration of the global lighting parameters. For details see Clustered Lighting.