The nearest ancestor <pc-app> element, or null if this element has no <pc-app>
ancestor. The search starts at the parent, so an element never resolves to itself.
The closest app element, or null.
The nearest ancestor <pc-entity> element, or null if this element has no <pc-entity>
ancestor. The search starts at the parent, so an element never resolves to itself.
The closest entity element, or null.
Protected_Called when the element is fully initialized and ready. Subclasses should call this when
they're ready. Resolves the ready promise and dispatches a bubbling, composed ready
event.
Returns a promise that resolves with this element when it's ready. This is the low-level primitive underlying whenReady, which is the recommended way to wait for elements.
A promise that resolves with this element when it's ready.
Base class for all PlayCanvas Web Components that initialize asynchronously.
Fires
ready - Fired once the element is fully initialized. Bubbles and is composed.