Gets the id of the pc-asset to use for the sound slot.
The asset.
Sets the id of the pc-asset to use for the sound slot.
The asset.
Gets the auto play flag of the sound slot.
The auto play flag.
Sets the auto play flag of the sound slot.
The auto play flag.
The nearest ancestor <pc-app> element, or null if this element has no <pc-app>
ancestor. The search starts at the parent, so an element never resolves to itself.
The closest app element, or null.
The nearest ancestor element that fronts an entity — <pc-entity>, <pc-model> or
<pc-node> — or null if this element has no such ancestor. The search starts at the
parent, so an element never resolves to itself.
The closest entity-fronting element, or null.
Gets the duration of the sound slot.
The duration.
Sets the duration of the sound slot, in seconds (or null to play the whole clip).
The duration.
Gets the loop flag of the sound slot.
The loop flag.
Sets the loop flag of the sound slot.
The loop flag.
Gets the name of the sound slot.
The name.
Sets the name of the sound slot.
The name.
Gets the overlap flag of the sound slot.
The overlap flag.
Sets the overlap flag of the sound slot.
The overlap flag.
Gets the pitch of the sound slot.
The pitch.
Sets the pitch of the sound slot.
The pitch.
Gets the start time of the sound slot.
The start time.
Sets the start time of the sound slot.
The start time.
Gets the volume of the sound slot.
The volume.
Sets the volume of the sound slot.
The volume.
Protected_Called when the element is fully initialized and ready. Subclasses should call this when
they're ready. Resolves the ready promise and dispatches a bubbling, composed ready
event. Signals at most once per readiness cycle: a repeat call before _resetReady
has re-armed the promise does nothing.
Protected_Returns the ready promise to its pending state. Subclasses should call this when the
resource their readiness announced is torn down (typically from disconnectedCallback),
so that a later re-initialization can signal readiness again. Does nothing while the
promise is still pending — an in-flight waiter carries over to the next readiness cycle
rather than being stranded on a promise nothing will ever resolve.
Returns a promise that resolves with this element when it's ready. This is the low-level primitive underlying whenReady, which is the recommended way to wait for elements.
Readiness tracks the element's current lifecycle: once a ready element is torn down (for example by removing it from the document), this returns a fresh promise that resolves when the element is next ready. A promise obtained earlier stays resolved — call this again after re-inserting an element rather than reusing a promise from before its removal.
A promise that resolves with this element when it's ready.
The SoundSlotElement interface provides properties and methods for manipulating
<pc-sound-slot>elements. The SoundSlotElement interface also inherits the properties and methods of the AsyncElement interface.