Gets the id of the pc-asset to use for the skybox.
The asset ID.
Sets the id of the pc-asset to use for the skybox.
The asset ID.
The nearest ancestor <pc-app> element, or null if this element has no <pc-app>
ancestor. The search starts at the parent, so an element never resolves to itself.
The closest app element, or null.
The nearest ancestor <pc-entity> element, or null if this element has no <pc-entity>
ancestor. The search starts at the parent, so an element never resolves to itself.
The closest entity element, or null.
Gets the intensity of the skybox.
The intensity.
Sets the intensity of the skybox.
The intensity.
Gets the mip level of the skybox.
The mip level.
Sets the mip level of the skybox.
The mip level.
Gets whether the skybox is used as a light source.
Whether to use lighting.
Sets whether the skybox is used as a light source.
Whether to use lighting.
Gets the type of the skybox.
The type.
Sets the type of the skybox.
The type.
Protected_Called when the element is fully initialized and ready. Subclasses should call this when
they're ready. Resolves the ready promise and dispatches a bubbling, composed ready
event.
Returns a promise that resolves with this element when it's ready. This is the low-level primitive underlying whenReady, which is the recommended way to wait for elements.
A promise that resolves with this element when it's ready.
The SkyElement interface provides properties and methods for manipulating
<pc-sky>elements. The SkyElement interface also inherits the properties and methods of the HTMLElement interface.