Gets the id of the pc-asset to use for the skybox.
The asset ID.
Sets the id of the pc-asset to use for the skybox.
The asset ID.
The nearest ancestor <pc-app> element, or null if this element has no <pc-app>
ancestor. The search starts at the parent, so an element never resolves to itself.
The closest app element, or null.
The nearest ancestor element that fronts an entity — <pc-entity>, <pc-model> or
<pc-node> — or null if this element has no such ancestor. The search starts at the
parent, so an element never resolves to itself.
The closest entity-fronting element, or null.
Gets whether the skybox is rendered, which does not affect the lighting it gives the scene.
Whether the skybox is rendered.
Sets whether the skybox is rendered. A skybox that is not rendered still lights the scene
when lighting is set, which is how a scene is lit by an environment it does not show.
Defaults to true.
Whether the skybox is rendered.
Gets the intensity of the skybox.
The intensity.
Sets the intensity of the skybox.
The intensity.
Gets whether the skybox is used as a light source.
Whether to use lighting.
Sets whether the skybox is used as a light source.
Whether to use lighting.
Gets the mip level of the skybox.
The mip level.
Sets the mip level of the skybox, where 0 is the sharpest. Raising it selects a blurrier mip, which is how a skybox is softened without blurring the texture itself.
The mip level.
Gets the type of the skybox.
The type.
Sets the type of the skybox: infinite for a background at infinity, or box or dome
to project it onto a mesh the scene sits in. Defaults to infinite.
The type.
Protected_Called when the element is fully initialized and ready. Subclasses should call this when
they're ready. Resolves the ready promise and dispatches a bubbling, composed ready
event. Signals at most once per readiness cycle: a repeat call before _resetReady
has re-armed the promise does nothing.
Protected_Returns the ready promise to its pending state. Subclasses should call this when the
resource their readiness announced is torn down (typically from disconnectedCallback),
so that a later re-initialization can signal readiness again. Does nothing while the
promise is still pending — an in-flight waiter carries over to the next readiness cycle
rather than being stranded on a promise nothing will ever resolve.
Returns a promise that resolves with this element when it's ready. This is the low-level primitive underlying whenReady, which is the recommended way to wait for elements.
Readiness tracks the element's current lifecycle: once a ready element is torn down (for example by removing it from the document), this returns a fresh promise that resolves when the element is next ready. A promise obtained earlier stays resolved — call this again after re-inserting an element rather than reusing a promise from before its removal.
A promise that resolves with this element when it's ready.
The SkyElement interface provides properties and methods for manipulating
<pc-sky>elements. The SkyElement interface also inherits the properties and methods of the HTMLElement interface.