Engine API Reference - v2.6.1
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    Variable SHADOW_VSM_32FConst

    SHADOW_VSM_32F: number = 3

    A shadow sampling technique using a 32-bit exponential variance shadow map that leverages variance to approximate shadow boundaries, enabling soft shadows. Only supported when GraphicsDevice#textureFloatRenderable is true. Falls back to SHADOW_VSM_16F, if not supported.