Engine API Reference - v2.6.1
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    Variable SHADOW_VSM_16FConst

    SHADOW_VSM_16F: number = 2

    A shadow sampling technique using a 16-bit exponential variance shadow map that leverages variance to approximate shadow boundaries, enabling soft shadows. Only supported when GraphicsDevice#textureHalfFloatRenderable is true. Falls back to SHADOW_PCF3_32F, if not supported.