Load the texture from the remote URL. When loaded (or failed), use the callback to return an the raw resource data (or error).
The URL of the resource to load.
The URL to use for loading the resource.
The original URL useful for identifying the resource type.
The callback used when the resource is loaded or an error occurs.
Optional
asset: AssetOptional asset that is passed by ResourceLoader.
Convert raw resource data into a Texture.
The URL of the resource to open.
The raw resource data passed by callback from ResourceHandler#load.
The graphics device.
The parsed resource data.
Interface to a texture parser. Implementations of this interface handle the loading and opening of texture assets.