Engine API Reference - v2.6.1
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    Class BindStorageTextureFormat

    A class to describe the format of the storage texture for BindGroupFormat. Storage texture is a texture created with the storage flag set to true, which allows it to be used as an output of a compute shader.

    Note: At the current time, storage textures are only supported in compute shaders in a write-only mode.

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    name: string