Light Estimation provides illumination data from the real world, which is estimated by the underlying AR system. It provides a reflection Cube Map, that represents the reflection estimation from the viewer position. A more simplified approximation of light is provided by L2 Spherical Harmonics data. And the most simple level of light estimation is the most prominent directional light, its rotation, intensity and color.

Hierarchy (view full)

Properties

_available: boolean = false
_color: Color = ...
_intensity: number = 0
_lightProbe: any = null
_lightProbeRequested: boolean = false
_manager: XrManager
_rotation: Quat = ...
_sphericalHarmonics: Float32Array = ...
_supported: boolean = false

Accessors

  • get available(): boolean
  • True if estimated light information is available.

    Returns boolean

    Example

    if (app.xr.lightEstimation.available) {
    entity.light.intensity = app.xr.lightEstimation.intensity;
    }

Methods

  • Fire an event, all additional arguments are passed on to the event listener.

    Parameters

    • name: string

      Name of event to fire.

    • Optional arg1: any

      First argument that is passed to the event handler.

    • Optional arg2: any

      Second argument that is passed to the event handler.

    • Optional arg3: any

      Third argument that is passed to the event handler.

    • Optional arg4: any

      Fourth argument that is passed to the event handler.

    • Optional arg5: any

      Fifth argument that is passed to the event handler.

    • Optional arg6: any

      Sixth argument that is passed to the event handler.

    • Optional arg7: any

      Seventh argument that is passed to the event handler.

    • Optional arg8: any

      Eighth argument that is passed to the event handler.

    Returns EventHandler

    Self for chaining.

    Example

    obj.fire('test', 'This is the message');
    
  • Test if there are any handlers bound to an event name.

    Parameters

    • name: string

      The name of the event to test.

    Returns boolean

    True if the object has handlers bound to the specified event name.

    Example

    obj.on('test', function () { }); // bind an event to 'test'
    obj.hasEvent('test'); // returns true
    obj.hasEvent('hello'); // returns false
  • Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.

    Parameters

    • Optional name: string

      Name of the event to unbind.

    • Optional callback: HandleEventCallback

      Function to be unbound.

    • Optional scope: object

      Scope that was used as the this when the event is fired.

    Returns EventHandler

    Self for chaining.

    Example

    const handler = function () {
    };
    obj.on('test', handler);

    obj.off(); // Removes all events
    obj.off('test'); // Removes all events called 'test'
    obj.off('test', handler); // Removes all handler functions, called 'test'
    obj.off('test', handler, this); // Removes all handler functions, called 'test' with scope this
  • Attach an event handler to an event.

    Parameters

    • name: string

      Name of the event to bind the callback to.

    • callback: HandleEventCallback

      Function that is called when event is fired. Note the callback is limited to 8 arguments.

    • Optional scope: object = ...

      Object to use as 'this' when the event is fired, defaults to current this.

    Returns EventHandle

    Can be used for removing event in the future.

    Example

    obj.on('test', function (a, b) {
    console.log(a + b);
    });
    obj.fire('test', 1, 2); // prints 3 to the console

    Example

    const evt = obj.on('test', function (a, b) {
    console.log(a + b);
    });
    // some time later
    evt.off();
  • Attach an event handler to an event. This handler will be removed after being fired once.

    Parameters

    • name: string

      Name of the event to bind the callback to.

    • callback: HandleEventCallback

      Function that is called when event is fired. Note the callback is limited to 8 arguments.

    • Optional scope: object = ...

      Object to use as 'this' when the event is fired, defaults to current this.

    Returns EventHandle

    • can be used for removing event in the future.

    Example

    obj.once('test', function (a, b) {
    console.log(a + b);
    });
    obj.fire('test', 1, 2); // prints 3 to the console
    obj.fire('test', 1, 2); // not going to get handled
  • Start estimation of illumination data. Availability of such data will come later and an available event will be fired. If it failed to start estimation, an error event will be fired.

    Returns void

    Example

    app.xr.on('start', function () {
    if (app.xr.lightEstimation.supported) {
    app.xr.lightEstimation.start();
    }
    });

Events

EVENT_AVAILABLE: string = 'available'

Fired when light estimation data becomes available.

Example

app.xr.lightEstimation.on('available', () => {
console.log('Light estimation is available');
});
EVENT_ERROR: string = 'error'

Fired when light estimation has failed to start. The handler is passed the Error object related to failure of light estimation start.

Example

app.xr.lightEstimation.on('error', (error) => {
console.error(error.message);
});