Tests whether a point is inside the frustum. Note that points lying in a frustum plane are considered to be outside the frustum.
The point to test.
True if the point is inside the frustum, false otherwise.
Tests whether a bounding sphere intersects the frustum. If the sphere is outside the frustum, zero is returned. If the sphere intersects the frustum, 1 is returned. If the sphere is completely inside the frustum, 2 is returned. Note that a sphere touching a frustum plane from the outside is considered to be outside the frustum.
The sphere to test.
0 if the bounding sphere is outside the frustum, 1 if it intersects the frustum and 2 if it is contained by the frustum.
Updates the frustum shape based on the supplied 4x4 matrix.
The matrix describing the shape of the frustum.
A frustum is a shape that defines the viewing space of a camera. It can be used to determine visibility of points and bounding spheres. Typically, you would not create a Frustum shape directly, but instead query CameraComponent#frustum.