The distance from the plane to the origin, along its normal.
The normal of the plane.
Test if a ray intersects with the infinite plane.
Ray to test against (direction must be normalized).
Optional
point: Vec3If there is an intersection, the intersection point will be copied into here.
True if there is an intersection.
Sets the plane based on a normal and a distance from the origin.
The x-component of the normal.
The y-component of the normal.
The z-component of the normal.
The distance from the origin.
Self for chaining.
An infinite plane. Internally it's represented in a parametric equation form: ax + by + cz + distance = 0.