Gets the id of the pc-asset to use for the splat.
The asset ID.
Sets id of the pc-asset to use for the splat.
The asset ID.
Gets whether the splat casts shadows.
Whether the splat casts shadows.
Sets whether the splat casts shadows.
Whether the splat casts shadows.
Gets the underlying PlayCanvas gsplat component.
The gsplat component.
Gets the enabled state of the component.
The enabled state of the component.
Sets the enabled state of the component.
The enabled state of the component.
Gets the base distance for the first LOD transition.
The LOD base distance.
Sets the base distance for the first LOD transition (LOD 0 to LOD 1). Splats closer than
this distance use the highest quality LOD. Each subsequent LOD level transitions at a
progressively larger distance, controlled by lodMultiplier. Clamped to a minimum of
0.1. Defaults to 5. Only affects assets that contain LOD levels (e.g. .lod-meta.json).
The LOD base distance.
Gets the multiplier between successive LOD distance thresholds.
The LOD multiplier.
Sets the multiplier between successive LOD distance thresholds. Each LOD level transitions
at this factor times the previous level's distance, creating a geometric progression. Lower
values keep higher quality at distance; higher values switch to coarser LODs sooner. Clamped
to a minimum of 1.2. Defaults to 3. Only affects assets that contain LOD levels (e.g.
.lod-meta.json).
The LOD multiplier.
Protected_Called when the element is fully initialized and ready. Subclasses should call this when they're ready.
Returns a promise that resolves with this element when it's ready.
A promise that resolves with this element when it's ready.
The GSplatComponentElement interface provides properties and methods for manipulating
<pc-gsplat>elements. The GSplatComponentElement interface also inherits the properties and methods of the HTMLElement interface.