A shadow sampling technique using a 32-bit exponential variance shadow map that leverages
variance to approximate shadow boundaries, enabling soft shadows. Only supported when
GraphicsDevice#textureFloatRenderable is true. Falls back to SHADOW_VSM_16F, if
not supported.
A shadow sampling technique using a 32-bit exponential variance shadow map that leverages variance to approximate shadow boundaries, enabling soft shadows. Only supported when GraphicsDevice#textureFloatRenderable is true. Falls back to SHADOW_VSM_16F, if not supported.