A shadow sampling technique using a 16-bit exponential variance shadow map that leverages
variance to approximate shadow boundaries, enabling soft shadows. Only supported when
GraphicsDevice#textureHalfFloatRenderable is true. Falls back to SHADOW_PCF3_32F,
if not supported.
A shadow sampling technique using a 16-bit exponential variance shadow map that leverages variance to approximate shadow boundaries, enabling soft shadows. Only supported when GraphicsDevice#textureHalfFloatRenderable is true. Falls back to SHADOW_PCF3_32F, if not supported.