The scale of the render target, 0.1-1 range. This allows the scene to be rendered to a lower resolution render target as an optimization. The post-processing is also applied at this lower resolution. The image is then up-scaled to the full resolution and any UI rendering that follows is applied at the full resolution. Defaults to 1 which represents full resolution rendering.
The number of samples of the RenderTarget used for the scene rendering, in 1-4 range. Value of 1 disables multisample anti-aliasing, other values enable anti-aliasing, Typically set to 1 when TAA is used, even though both anti-aliasing options can be used together at a higher cost. Defaults to 1.
Whether rendering generates a scene color map. Defaults to false.
Whether rendering generates a scene depth map. Defaults to false.
The sharpening intensity, 0-1 range. This can be used to increase the sharpness of the rendered image. Often used to counteract the blurriness of the TAA effect, but also blurriness caused by rendering to a lower resolution render target by using rendering.renderTargetScale property. Defaults to 0.
Whether the render buffer has a stencil buffer. Defaults to false.
The tone mapping. Defaults to ToneMapping.LINEAR. Can be:
The preferred render formats of the frame buffer, in order of preference. First format from this list that is supported by the hardware is used. When none of the formats are supported, PIXELFORMAT_RGBA8 is used, but this automatically disables bloom effect, which requires HDR format. The list can contain the following formats: PIXELFORMAT_111110F, PIXELFORMAT_RGBA16F, PIXELFORMAT_RGBA32F and PIXELFORMAT_RGBA8. Typically the default option should be used, which prefers the faster formats, but if higher dynamic range is needed, the list can be adjusted to prefer higher precision formats. Defaults to [PIXELFORMAT_111110F, PIXELFORMAT_RGBA16F, PIXELFORMAT_RGBA32F].