Engine API Reference - v2.12.2
    Preparing search index...

    Variable SHADOW_PCSS_32FConst

    SHADOW_PCSS_32F: 6

    A shadow sampling technique using a 32-bit shadow map that adjusts filter size based on blocker distance, producing realistic, soft shadow edges that vary with the light's occlusion. Note that this technique requires both GraphicsDevice#textureFloatRenderable and GraphicsDevice#textureFloatFilterable to be true, and falls back to SHADOW_PCF3_32F otherwise.