Engine API Reference - v2.16.1
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    Interface GSplatProcessorBinding

    Configuration object specifying a data binding for GSplatProcessor. Defines where to read from (source) or write to (destination) including the resource, component for instance textures, and which streams to access.

    interface GSplatProcessorBinding {
        component?: GSplatComponent;
        resource?: GSplatResourceBase;
        streams?: string[];
    }
    Index

    Properties

    component?: GSplatComponent

    Component for instance textures. If provided, resource is automatically resolved from the component.

    resource?: GSplatResourceBase

    Resource to read/write from.

    streams?: string[]

    Names of streams to read/write. For destination, this is required. For source, if omitted, all format streams except destination streams are used automatically, providing getCenter/getColor/etc functions. Specify explicitly to limit which streams are bound.