The intensity of the color LUT effect. Defaults to 1.
The LUT texture. This must be a 2D "horizontal strip" texture representing an unwrapped 3D LUT (the same format used by Unreal Engine). For an N×N×N 3D LUT, the texture dimensions are N² × N pixels (width × height). For example, a 16×16×16 LUT uses a 256×16 texture, and a 32×32×32 LUT uses a 1024×32 texture. The texture contains N horizontal slices representing the blue channel, with each slice mapping red to the X-axis and green to the Y-axis. Note that HALD LUTs (e.g. from ImageMagick) and Unity LUTs use different layouts and are not compatible. Defaults to null.
Properties related to the color lookup table (LUT) effect, a postprocessing technique used to apply a color transformation to the image.