Engine API Reference - v2.6.1
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    Class XrInputSource

    Represents XR input source, which is any input mechanism which allows the user to perform targeted actions in the same virtual space as the viewer. Example XR input sources include, but are not limited to: handheld controllers, optically tracked hands, touch screen taps, and gaze-based input methods that operate on the viewer's pose.

    Hierarchy (View Summary)

    Index

    Accessors

    • get grip(): boolean

      If input source can be held, then it will have node with its world transformation, that can be used to position and rotate visual object based on it.

      Returns boolean

    • get handedness(): string

      Describes which hand input source is associated with. Can be one of the following:

      • XRHAND_NONE: None - input source is not meant to be held in hands.
      • XRHAND_LEFT: Left - indicates that input source is meant to be held in left hand.
      • XRHAND_RIGHT: Right - indicates that input source is meant to be held in right hand.

      Returns string

    • get id(): number

      Unique number associated with instance of input source. Same physical devices when reconnected will not share this ID.

      Returns number

    • get profiles(): string[]

      List of input profile names indicating both the preferred visual representation and behavior of the input source.

      Returns string[]

    • get selecting(): boolean

      True if input source is in active primary action between selectstart and selectend events.

      Returns boolean

    • get squeezing(): boolean

      True if input source is in active squeeze action between squeezestart and squeezeend events.

      Returns boolean

    • get targetRayMode(): string

      Type of ray Input Device is based on. Can be one of the following:

      • XRTARGETRAY_GAZE: Gaze - indicates the target ray will originate at the viewer and follow the direction it is facing. This is commonly referred to as a "gaze input" device in the context of head-mounted displays.
      • XRTARGETRAY_SCREEN: Screen - indicates that the input source was an interaction with the canvas element associated with an inline session's output context, such as a mouse click or touch event.
      • XRTARGETRAY_POINTER: Tracked Pointer - indicates that the target ray originates from either a handheld device or other hand-tracking mechanism and represents that the user is using their hands or the held device for pointing.

      Returns string

    Methods

    • Fire an event, all additional arguments are passed on to the event listener.

      Parameters

      • name: string

        Name of event to fire.

      • Optionalarg1: any

        First argument that is passed to the event handler.

      • Optionalarg2: any

        Second argument that is passed to the event handler.

      • Optionalarg3: any

        Third argument that is passed to the event handler.

      • Optionalarg4: any

        Fourth argument that is passed to the event handler.

      • Optionalarg5: any

        Fifth argument that is passed to the event handler.

      • Optionalarg6: any

        Sixth argument that is passed to the event handler.

      • Optionalarg7: any

        Seventh argument that is passed to the event handler.

      • Optionalarg8: any

        Eighth argument that is passed to the event handler.

      Returns EventHandler

      Self for chaining.

      obj.fire('test', 'This is the message');
      
    • Get the local space position of input source if it is handheld (XrInputSource#grip is true). Local space is relative to parent of the XR camera. Otherwise it will return null.

      Returns null | Vec3

      The world space position of handheld input source.

    • Get the local space rotation of input source if it is handheld (XrInputSource#grip is true). Local space is relative to parent of the XR camera. Otherwise it will return null.

      Returns null | Quat

      The world space rotation of handheld input source.

    • Test if there are any handlers bound to an event name.

      Parameters

      • name: string

        The name of the event to test.

      Returns boolean

      True if the object has handlers bound to the specified event name.

      obj.on('test', () => {}); // bind an event to 'test'
      obj.hasEvent('test'); // returns true
      obj.hasEvent('hello'); // returns false
    • Attempts to start hit test source based on this input source.

      Parameters

      • Optionaloptions: { callback?: XrHitTestStartCallback; entityTypes?: string[]; offsetRay?: Ray } = {}

        Object for passing optional arguments.

        • Optionalcallback?: XrHitTestStartCallback

          Optional callback function called once hit test source is created or failed.

        • OptionalentityTypes?: string[]

          Optional list of underlying entity types against which hit tests will be performed. Defaults to [ XRTRACKABLE_PLANE ]. Can be any combination of the following:

          • XRTRACKABLE_POINT: Point - indicates that the hit test results will be computed based on the feature points detected by the underlying Augmented Reality system.
          • XRTRACKABLE_PLANE: Plane - indicates that the hit test results will be computed based on the planes detected by the underlying Augmented Reality system.
          • XRTRACKABLE_MESH: Mesh - indicates that the hit test results will be computed based on the meshes detected by the underlying Augmented Reality system.
        • OptionaloffsetRay?: Ray

          Optional ray by which hit test ray can be offset.

      Returns void

      app.xr.input.on('add', function (inputSource) {
      inputSource.hitTestStart({
      callback: function (err, hitTestSource) {
      if (err) return;
      hitTestSource.on('result', function (position, rotation, inputSource, hitTestResult) {
      // position and rotation of hit test result
      // that will be created from touch on mobile devices
      });
      }
      });
      });
    • Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.

      Parameters

      • Optionalname: string

        Name of the event to unbind.

      • Optionalcallback: HandleEventCallback

        Function to be unbound.

      • Optionalscope: any

        Scope that was used as the this when the event is fired.

      Returns EventHandler

      Self for chaining.

      const handler = () => {};
      obj.on('test', handler);

      obj.off(); // Removes all events
      obj.off('test'); // Removes all events called 'test'
      obj.off('test', handler); // Removes all handler functions, called 'test'
      obj.off('test', handler, this); // Removes all handler functions, called 'test' with scope this
    • Attach an event handler to an event.

      Parameters

      • name: string

        Name of the event to bind the callback to.

      • callback: HandleEventCallback

        Function that is called when event is fired. Note the callback is limited to 8 arguments.

      • Optionalscope: any = ...

        Object to use as 'this' when the event is fired, defaults to current this.

      Returns EventHandle

      Can be used for removing event in the future.

      obj.on('test', (a, b) => {
      console.log(a + b);
      });
      obj.fire('test', 1, 2); // prints 3 to the console
      const evt = obj.on('test', (a, b) => {
      console.log(a + b);
      });
      // some time later
      evt.off();
    • Attach an event handler to an event. This handler will be removed after being fired once.

      Parameters

      • name: string

        Name of the event to bind the callback to.

      • callback: HandleEventCallback

        Function that is called when event is fired. Note the callback is limited to 8 arguments.

      • Optionalscope: any = ...

        Object to use as 'this' when the event is fired, defaults to current this.

      Returns EventHandle

      • can be used for removing event in the future.
      obj.once('test', (a, b) => {
      console.log(a + b);
      });
      obj.fire('test', 1, 2); // prints 3 to the console
      obj.fire('test', 1, 2); // not going to get handled

    Events

    EVENT_HITTESTADD: string = 'hittest:add'

    Fired when new XrHitTestSource is added to the input source. The handler is passed the XrHitTestSource object that has been added.

    inputSource.on('hittest:add', (hitTestSource) => {
    // new hit test source is added
    });
    EVENT_HITTESTREMOVE: string = 'hittest:remove'

    Fired when XrHitTestSource is removed to the the input source. The handler is passed the XrHitTestSource object that has been removed.

    inputSource.on('remove', (hitTestSource) => {
    // hit test source is removed
    });
    EVENT_HITTESTRESULT: string = 'hittest:result'

    Fired when hit test source receives new results. It provides transform information that tries to match real world picked geometry. The handler is passed the XrHitTestSource object that produced the hit result, the Vec3 position, the Quat rotation and the XRHitTestResult object that is created by the WebXR API.

    inputSource.on('hittest:result', (hitTestSource, position, rotation, hitTestResult) => {
    target.setPosition(position);
    target.setRotation(rotation);
    });
    EVENT_REMOVE: string = 'remove'

    Fired when XrInputSource is removed.

    inputSource.once('remove', () => {
    // input source is not available anymore
    });
    EVENT_SELECT: string = 'select'

    Fired when input source has triggered primary action. This could be pressing a trigger button, or touching a screen. The handler is passed an XRInputSourceEvent object from the WebXR API.

    const ray = new pc.Ray();
    inputSource.on('select', (evt) => {
    ray.set(inputSource.getOrigin(), inputSource.getDirection());
    if (obj.intersectsRay(ray)) {
    // selected an object with input source
    }
    });
    EVENT_SELECTEND: string = 'selectend'

    Fired when input source has ended triggering primary action. The handler is passed an XRInputSourceEvent object from the WebXR API.

    inputSource.on('selectend', (evt) => {
    console.log('Select ended');
    });
    EVENT_SELECTSTART: string = 'selectstart'

    Fired when input source has started to trigger primary action. The handler is passed an XRInputSourceEvent object from the WebXR API.

    inputSource.on('selectstart', (evt) => {
    console.log('Select started');
    });
    EVENT_SQUEEZE: string = 'squeeze'

    Fired when input source has triggered squeeze action. This is associated with "grabbing" action on the controllers. The handler is passed an XRInputSourceEvent object from the WebXR API.

    inputSource.on('squeeze', (evt) => {
    console.log('Squeeze');
    });
    EVENT_SQUEEZEEND: string = 'squeezeend'

    Fired when input source has ended triggering squeeze action. The handler is passed an XRInputSourceEvent object from the WebXR API.

    inputSource.on('squeezeend', (evt) => {
    console.log('Squeeze ended');
    });
    EVENT_SQUEEZESTART: string = 'squeezestart'

    Fired when input source has started to trigger squeeze action. The handler is passed an XRInputSourceEvent object from the WebXR API.

    inputSource.on('squeezestart', (evt) => {
    if (obj.containsPoint(inputSource.getPosition())) {
    // grabbed an object
    }
    });