Readonly
nodeA graph node with a transform used to render the sky mesh. Adjust the position, rotation and scale of this node to orient the sky mesh. Ignored for SKYTYPE_INFINITE.
The center of the sky. Ignored for SKYTYPE_INFINITE. Typically only the y-coordinate is used, representing the tripod height. Defaults to (0, 1, 0).
Returns whether depth writing is enabled for the sky.
Whether depth writing is enabled for the sky. Defaults to false.
Writing a depth value for the skydome is supported when its type is not SKYTYPE_INFINITE. When enabled, the depth is written during a prepass render pass and can be utilized by subsequent passes to apply depth-based effects, such as Depth of Field.
Note: For the skydome to be rendered during the prepass, the Sky Layer must be ordered before the Depth layer, which is the final layer used in the prepass.
The type of the sky. One of the SKYMESH_* constants. Defaults to SKYTYPE_INFINITE. Can be:
Implementation of the sky.