Engine API Reference - v2.6.1
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    Class Lightmapper

    The lightmapper is used to bake scene lights into textures.

    Index

    Methods

    Methods

    • Generates and applies the lightmaps.

      Parameters

      • nodes: null | Entity[]

        An array of entities (with model or render components) to render lightmaps for. If not supplied, the entire scene will be baked.

      • Optionalmode: number = BAKE_COLORDIR

        Baking mode. Can be:

        • BAKE_COLOR: single color lightmap
        • BAKE_COLORDIR: single color lightmap + dominant light direction (used for bump/specular)

        Only lights with bakeDir=true will be used for generating the dominant light direction. Defaults to BAKE_COLORDIR.

      Returns void