Engine API Reference - v2.6.1
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    Class BlendState

    BlendState is a descriptor that defines how output of fragment shader is written and blended into render target. A blend state can be set on a material using Material#blendState, or in some cases on the graphics device using GraphicsDevice#setBlendState.

    For the best performance, do not modify blend state after it has been created, but create multiple blend states and assign them to the material or graphics device as needed.

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    ADDBLEND: BlendState = ...

    A blend state that does simple additive blending.

    ALPHABLEND: BlendState = ...

    A blend state that does simple translucency using alpha channel.

    NOBLEND: BlendState = ...

    A blend state that has blending disabled and writes to all color channels.

    NOWRITE: BlendState = ...

    A blend state that does not write to color channels.

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