Engine API Reference - v2.6.1
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    Class BatchGroup

    Holds mesh batching settings and a unique id. Created via BatchManager#addGroup.

    Index

    Constructors

    Properties

    Constructors

    • Create a new BatchGroup instance.

      Parameters

      • id: number

        Unique id. Can be assigned to model, render and element components.

      • name: string

        The name of the group.

      • dynamic: boolean

        Whether objects within this batch group should support transforming at runtime.

      • maxAabbSize: number

        Maximum size of any dimension of a bounding box around batched objects. BatchManager#prepare will split objects into local groups based on this size.

      • Optionallayers: number[] = ...

        Layer ID array. Default is [LAYERID_WORLD]. The whole batch group will belong to these layers. Layers of source models will be ignored.

      Returns BatchGroup

    Properties

    dynamic: boolean

    Whether objects within this batch group should support transforming at runtime.

    id: number

    Unique id. Can be assigned to model, render and element components.

    layers: number[]

    Layer ID array. Default is [LAYERID_WORLD]. The whole batch group will belong to these layers. Layers of source models will be ignored.

    maxAabbSize: number

    Maximum size of any dimension of a bounding box around batched objects. BatchManager#prepare will split objects into local groups based on this size.

    name: string

    Name of the group.