Engine API Reference - v2.8.0
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    Class Animation

    An Animation contains the data that defines how a Skeleton animates over time. The Animation contains an array of AnimationNodes, where each AnimationNode targets a specific GraphNode referenced by a Skeleton.

    An Animation can be played back by an AnimationComponent.

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    Properties

    duration: number = 0

    Duration of the animation in seconds.

    name: string = ''

    Human-readable name of the animation.

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