An Animation contains the data that defines how a Skeleton animates over time. The Animation contains an array of AnimationNodes, where each AnimationNode targets a specific GraphNode referenced by a Skeleton.
An Animation can be played back by an AnimationComponent.
Create a new Animation instance.
Duration of the animation in seconds.
Human-readable name of the animation.
A read-only property to get array of animation nodes.
Adds a node to the internal nodes array.
The node to add.
Gets a AnimationNode by name.
The name of the AnimationNode.
The AnimationNode with the specified name.
An Animation contains the data that defines how a Skeleton animates over time. The Animation contains an array of AnimationNodes, where each AnimationNode targets a specific GraphNode referenced by a Skeleton.
An Animation can be played back by an AnimationComponent.