Engine API Reference - v2.6.1
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    Class AnimNode

    AnimNodes are used to represent a single animation track in the current state. Each state can contain multiple AnimNodes, in which case they are stored in a BlendTree hierarchy, which will control the weight (contribution to the states final animation) of its child AnimNodes.

    Hierarchy (View Summary)

    Index

    Constructors

    Constructors

    • Create a new AnimNode instance.

      Parameters

      • state: AnimState

        The AnimState that this BlendTree belongs to.

      • parent: null | AnimBlendTree

        The parent of the AnimNode. If not null, the AnimNode is stored as part of an AnimBlendTree hierarchy.

      • name: string

        The name of the AnimNode. Used when assigning an AnimTrack to it.

      • point: number | number[]

        The coordinate/vector thats used to determine the weight of this node when it's part of an AnimBlendTree.

      • Optionalspeed: number = 1

        The speed that its AnimTrack should play at. Defaults to 1.

      Returns AnimNode