An anchor keeps track of a position and rotation that is fixed relative to the real world. This allows the application to adjust the location of the virtual objects placed in the scene in a way that helps with maintaining the illusion that the placed objects are really present in the user’s environment.

Hierarchy (view full)

Properties

_position: Vec3 = ...
_rotation: Quat = ...
_uuid: string = null
_uuidRequests: string[] = null

Accessors

Methods

  • Fire an event, all additional arguments are passed on to the event listener.

    Parameters

    • name: string

      Name of event to fire.

    • Optional arg1: any

      First argument that is passed to the event handler.

    • Optional arg2: any

      Second argument that is passed to the event handler.

    • Optional arg3: any

      Third argument that is passed to the event handler.

    • Optional arg4: any

      Fourth argument that is passed to the event handler.

    • Optional arg5: any

      Fifth argument that is passed to the event handler.

    • Optional arg6: any

      Sixth argument that is passed to the event handler.

    • Optional arg7: any

      Seventh argument that is passed to the event handler.

    • Optional arg8: any

      Eighth argument that is passed to the event handler.

    Returns EventHandler

    Self for chaining.

    Example

    obj.fire('test', 'This is the message');
    
  • Test if there are any handlers bound to an event name.

    Parameters

    • name: string

      The name of the event to test.

    Returns boolean

    True if the object has handlers bound to the specified event name.

    Example

    obj.on('test', function () { }); // bind an event to 'test'
    obj.hasEvent('test'); // returns true
    obj.hasEvent('hello'); // returns false
  • Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.

    Parameters

    • Optional name: string

      Name of the event to unbind.

    • Optional callback: HandleEventCallback

      Function to be unbound.

    • Optional scope: object

      Scope that was used as the this when the event is fired.

    Returns EventHandler

    Self for chaining.

    Example

    const handler = function () {
    };
    obj.on('test', handler);

    obj.off(); // Removes all events
    obj.off('test'); // Removes all events called 'test'
    obj.off('test', handler); // Removes all handler functions, called 'test'
    obj.off('test', handler, this); // Removes all handler functions, called 'test' with scope this
  • Attach an event handler to an event.

    Parameters

    • name: string

      Name of the event to bind the callback to.

    • callback: HandleEventCallback

      Function that is called when event is fired. Note the callback is limited to 8 arguments.

    • Optional scope: object = ...

      Object to use as 'this' when the event is fired, defaults to current this.

    Returns EventHandle

    Can be used for removing event in the future.

    Example

    obj.on('test', function (a, b) {
    console.log(a + b);
    });
    obj.fire('test', 1, 2); // prints 3 to the console

    Example

    const evt = obj.on('test', function (a, b) {
    console.log(a + b);
    });
    // some time later
    evt.off();
  • Attach an event handler to an event. This handler will be removed after being fired once.

    Parameters

    • name: string

      Name of the event to bind the callback to.

    • callback: HandleEventCallback

      Function that is called when event is fired. Note the callback is limited to 8 arguments.

    • Optional scope: object = ...

      Object to use as 'this' when the event is fired, defaults to current this.

    Returns EventHandle

    • can be used for removing event in the future.

    Example

    obj.once('test', function (a, b) {
    console.log(a + b);
    });
    obj.fire('test', 1, 2); // prints 3 to the console
    obj.fire('test', 1, 2); // not going to get handled
  • This method provides a way to persist anchor between WebXR sessions by providing a unique UUID of an anchor, that can be used later for restoring an anchor from underlying system. Bear in mind that underlying systems might have a limit on number of anchors allowed to be persisted per origin.

    Parameters

    • Optional callback: XrAnchorPersistCallback

      Callback to fire when anchor persistent UUID has been generated or error if failed.

    Returns void

Events

EVENT_CHANGE: string = 'change'

Fired when an anchor's position and/or rotation is changed.

Example

anchor.on('change', () => {
// anchor has been updated
entity.setPosition(anchor.getPosition());
entity.setRotation(anchor.getRotation());
});
EVENT_DESTROY: string = 'destroy'

Fired when an anchor is destroyed.

Example

// once anchor is destroyed
anchor.once('destroy', () => {
// destroy its related entity
entity.destroy();
});
EVENT_FORGET: string = 'forget'

Fired when an anchor has been forgotten.

Example

anchor.on('forget', () => {
// anchor has been forgotten
});
EVENT_PERSIST: string = 'persist'

Fired when an anchor has has been persisted. The handler is passed the UUID string that can be used to restore this anchor.

Example

anchor.on('persist', (uuid) => {
// anchor has been persisted
});