The URL of the resource to load.
The URL to use for loading the resource.
The original URL useful for identifying the resource type.
The callback used when the resource is loaded or an error occurs.
Optional
asset: AssetOptional asset that is passed by ResourceLoader.
The URL of the resource to open.
The raw resource data passed by callback from ResourceHandler#load.
The graphics device.
The parsed resource data.
Convert raw resource data into a resource instance. E.g. Take 3D model format JSON and return a Model.
Interface to a texture parser. Implementations of this interface handle the loading and opening of texture assets.