The root node of the model's graph node hierarchy.
An array of MeshInstances contained in this model.
An array of MorphInstances contained in this model.
An array of SkinInstances contained in this model.
Destroys skinning texture and possibly deletes vertex/index buffers of a model. Mesh is reference-counted, so buffers are only deleted if all models with referencing mesh instances were deleted. That means all in-scene models + the "base" one (asset.resource) which is created when the model is parsed. It is recommended to use asset.unload() instead, which will also remove the model from the scene.
Generates the necessary internal data for a model to be renderable as wireframe. Once this function has been called, any mesh instance in the model can have its renderStyle property set to RENDERSTYLE_WIREFRAME.
A model is a graphical object that can be added to or removed from a scene. It contains a hierarchy and any number of mesh instances.