Set of tag names. Tags are automatically available on Entity and Asset as tags field.

Hierarchy (View Summary)

Constructors

Accessors

Methods

  • Add a tag, duplicates are ignored. Can be array or comma separated arguments for multiple tags.

    Parameters

    • ...args: any[]

      Name of a tag, or array of tags.

    Returns boolean

    True if any tag were added.

    tags.add('level-1');
    
    tags.add('ui', 'settings');
    
    tags.add(['level-2', 'mob']);
    
  • Fire an event, all additional arguments are passed on to the event listener.

    Parameters

    • name: string

      Name of event to fire.

    • Optionalarg1: any

      First argument that is passed to the event handler.

    • Optionalarg2: any

      Second argument that is passed to the event handler.

    • Optionalarg3: any

      Third argument that is passed to the event handler.

    • Optionalarg4: any

      Fourth argument that is passed to the event handler.

    • Optionalarg5: any

      Fifth argument that is passed to the event handler.

    • Optionalarg6: any

      Sixth argument that is passed to the event handler.

    • Optionalarg7: any

      Seventh argument that is passed to the event handler.

    • Optionalarg8: any

      Eighth argument that is passed to the event handler.

    Returns EventHandler

    Self for chaining.

    obj.fire('test', 'This is the message');
    
  • Check if tags satisfy filters. Filters can be provided by simple name of tag, as well as by array of tags. When an array is provided it will check if tags contain each tag within the array. If any of comma separated argument is satisfied, then it will return true. Any number of combinations are valid, and order is irrelevant.

    Parameters

    • ...query: any[]

      Name of a tag or array of tags.

    Returns boolean

    True if filters are satisfied.

    tags.has('player'); // player
    
    tags.has('mob', 'player'); // player OR mob
    
    tags.has(['level-1', 'mob']); // monster AND level-1
    
    tags.has(['ui', 'settings'], ['ui', 'levels']); // (ui AND settings) OR (ui AND levels)
    
  • Test if there are any handlers bound to an event name.

    Parameters

    • name: string

      The name of the event to test.

    Returns boolean

    True if the object has handlers bound to the specified event name.

    obj.on('test', function () { }); // bind an event to 'test'
    obj.hasEvent('test'); // returns true
    obj.hasEvent('hello'); // returns false
  • Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.

    Parameters

    • Optionalname: string

      Name of the event to unbind.

    • Optionalcallback: HandleEventCallback

      Function to be unbound.

    • Optionalscope: object

      Scope that was used as the this when the event is fired.

    Returns EventHandler

    Self for chaining.

    const handler = function () {
    };
    obj.on('test', handler);

    obj.off(); // Removes all events
    obj.off('test'); // Removes all events called 'test'
    obj.off('test', handler); // Removes all handler functions, called 'test'
    obj.off('test', handler, this); // Removes all handler functions, called 'test' with scope this
  • Attach an event handler to an event.

    Parameters

    • name: string

      Name of the event to bind the callback to.

    • callback: HandleEventCallback

      Function that is called when event is fired. Note the callback is limited to 8 arguments.

    • Optionalscope: object = ...

      Object to use as 'this' when the event is fired, defaults to current this.

    Returns EventHandle

    Can be used for removing event in the future.

    obj.on('test', function (a, b) {
    console.log(a + b);
    });
    obj.fire('test', 1, 2); // prints 3 to the console
    const evt = obj.on('test', function (a, b) {
    console.log(a + b);
    });
    // some time later
    evt.off();
  • Attach an event handler to an event. This handler will be removed after being fired once.

    Parameters

    • name: string

      Name of the event to bind the callback to.

    • callback: HandleEventCallback

      Function that is called when event is fired. Note the callback is limited to 8 arguments.

    • Optionalscope: object = ...

      Object to use as 'this' when the event is fired, defaults to current this.

    Returns EventHandle

    • can be used for removing event in the future.
    obj.once('test', function (a, b) {
    console.log(a + b);
    });
    obj.fire('test', 1, 2); // prints 3 to the console
    obj.fire('test', 1, 2); // not going to get handled
  • Remove tag.

    Parameters

    • ...args: any[]

      Name of a tag or array of tags.

    Returns boolean

    True if any tag were removed.

    tags.remove('level-1');
    
    tags.remove('ui', 'settings');
    
    tags.remove(['level-2', 'mob']);
    

Events

EVENT_ADD: string = 'add'

Fired for each individual tag that is added.

tags.on('add', (tag, parent) => {
console.log(`${tag} added to ${parent.name}`);
});
EVENT_CHANGE: string = 'change'

Fired when tags have been added or removed. It will fire once on bulk changes, while add and remove will fire on each tag operation.

tags.on('change', (parent) => {
console.log(`Tags changed on ${parent.name}`);
});
EVENT_REMOVE: string = 'remove'

Fired for each individual tag that is removed.

tags.on('remove', (tag, parent) => {
console.log(`${tag} removed from ${parent.name}`);
});