A bind group storing mesh textures / samplers for the shader. but not the uniform buffer.
The full array of hashes used to lookup the pipeline, used in case of hash collision.
A shader.
A uniform buffer storing mesh uniforms for the shader.
Returns the mesh bind group for the shader.
The graphics device.
Returns the uniform buffer for the shader.
The graphics device.
Internal helper class for storing the shader and related mesh bind group in the shader cache.