Create a new Bind Group.
The graphics device used to manage this uniform buffer.
Format of the bind group.
Optional
defaultUniformBuffer: UniformBufferThe default uniform buffer. Typically a bind group only has a single uniform buffer, and this allows easier access.
An array of offsets for each uniform buffer in the bind group. This is the offset in the buffer where the uniform buffer data starts.
A bind group represents a collection of UniformBuffer, Texture and StorageBuffer instanced, which can be bind on a GPU for rendering.