Creates a new Gizmo object.
The camera component.
The render layer. This can be provided by the user or will be created and added to the scene and camera if not provided. Successive gizmos will share the same layer and will be removed from the camera and scene when the last gizmo is destroyed. const gizmo = new pc.Gizmo(app, camera, layer);
Protected
_appInternal reference to the app containing the gizmo.
Protected
_cameraInternal reference to camera component to view the gizmo.
Protected
_coordInternal version of coordinate space. Defaults to GIZMOSPACE_WORLD.
Protected
_deviceInternal reference to the graphics device of the app.
Protected
_layerInternal reference to layer to render the gizmo..
Protected
_scaleInternal version of the gizmo scale. Defaults to 1.
The intersection data object.
The graph nodes attached to the gizmo.
The root gizmo entity.
Gets the gizmo coordinate space.
Sets the gizmo coordinate space. Can be:
Defaults to GIZMOSPACE_WORLD.
Gets the gizmo size.
Sets the gizmo size. Defaults to 1.
Protected
_updateProtected
_updateProtected
_updateFire an event, all additional arguments are passed on to the event listener.
Name of event to fire.
Optional
arg1: anyFirst argument that is passed to the event handler.
Optional
arg2: anySecond argument that is passed to the event handler.
Optional
arg3: anyThird argument that is passed to the event handler.
Optional
arg4: anyFourth argument that is passed to the event handler.
Optional
arg5: anyFifth argument that is passed to the event handler.
Optional
arg6: anySixth argument that is passed to the event handler.
Optional
arg7: anySeventh argument that is passed to the event handler.
Optional
arg8: anyEighth argument that is passed to the event handler.
Self for chaining.
Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.
Optional
name: stringName of the event to unbind.
Optional
callback: HandleEventCallbackFunction to be unbound.
Optional
scope: objectScope that was used as the this when the event is fired.
Self for chaining.
const handler = function () {
};
obj.on('test', handler);
obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all handler functions, called 'test' with scope this
Attach an event handler to an event.
Name of the event to bind the callback to.
Function that is called when event is fired. Note the callback is limited to 8 arguments.
Optional
scope: object = ...Object to use as 'this' when the event is fired, defaults to current this.
Can be used for removing event in the future.
Attach an event handler to an event. This handler will be removed after being fired once.
Name of the event to bind the callback to.
Function that is called when event is fired. Note the callback is limited to 8 arguments.
Optional
scope: object = ...Object to use as 'this' when the event is fired, defaults to current this.
Static
createCreates a new gizmo layer and adds it to the scene.
The app.
Optional
layerName: string = LAYER_NAMEThe layer name. Defaults to 'Gizmo'.
Optional
layerIndex: numberThe layer index. Defaults to the end of the layer list.
The new layer.
Static
EVENT_Fired when graph nodes are attached.
Static
EVENT_Fired when graph nodes are detached.
Static
EVENT_Fired when the pointer is down on the gizmo.
Static
EVENT_Fired when the pointer is moving over the gizmo.
Static
EVENT_Fired when the pointer is up off the gizmo.
Static
EVENT_Fired when the gizmo's position is updated.
Static
EVENT_Fired when when the gizmo render has updated.
Static
EVENT_Fired when the gizmo's rotation is updated.
Static
EVENT_Fired when the gizmo's scale is updated.
The base class for all gizmos.