Create a new ElementInputEvent instance.
MouseEvent or TouchEvent that was originally raised.
The ElementComponent that this event was originally raised on.
The CameraComponent that this event was originally raised via.
The CameraComponent that this event was originally raised via.
The ElementComponent that this event was originally raised on.
MouseEvent or TouchEvent that was originally raised.
Stop propagation of the event to parent ElementComponents. This also stops propagation of the event to other event listeners of the original DOM Event.
Represents an input event fired on a ElementComponent. When an event is raised on an ElementComponent it bubbles up to its parent ElementComponents unless we call stopPropagation().