An object that manages the case where an object holds a reference to an asset and needs to be notified when changes occur in the asset. e.g. notifications include load, add and remove events.

Constructors

Accessors

Constructors

  • Create a new AssetReference instance.

    Parameters

    • propertyName: string

      The name of the property that the asset is stored under, passed into callbacks to enable updating.

    • parent: object | Asset

      The parent object that contains the asset reference, passed into callbacks to enable updating. Currently an asset, but could be component or other.

    • registry: AssetRegistry

      The asset registry that stores all assets.

    • callbacks: { add?: object; load?: object; remove?: object; unload?: object }

      A set of functions called when the asset state changes: load, add, remove.

      • Optionaladd?: object

        The function called when the asset is added to the registry add(propertyName, parent, asset).

      • Optionalload?: object

        The function called when the asset loads load(propertyName, parent, asset).

      • Optionalremove?: object

        The function called when the asset is remove from the registry remove(propertyName, parent, asset).

      • Optionalunload?: object

        The function called when the asset is unloaded unload(propertyName, parent, asset).

    • Optionalscope: object

      The scope to call the callbacks in.

    Returns AssetReference

    const reference = new pc.AssetReference('textureAsset', this, this.app.assets, {
    load: this.onTextureAssetLoad,
    add: this.onTextureAssetAdd,
    remove: this.onTextureAssetRemove
    }, this);
    reference.id = this.textureAsset.id;

Accessors