Used to load a group of assets and fires a callback when all assets are loaded.

const assets = [
new Asset('model', 'container', { url: `http://example.com/asset.glb` }),
new Asset('styling', 'css', { url: `http://example.com/asset.css` })
];
const assetListLoader = new AssetListLoader(assets, app.assets);
assetListLoader.load((err, failed) => {
if (err) {
console.error(`${failed.length} assets failed to load`);
} else {
console.log(`${assets.length} assets loaded`);
}
});

Hierarchy (view full)

Constructors

  • Create a new AssetListLoader using a list of assets to load and the asset registry used to load and manage them.

    Parameters

    • assetList: number[] | Asset[]

      An array of Asset objects to load or an array of Asset IDs to load.

    • assetRegistry: AssetRegistry

      The application's asset registry.

    Returns AssetListLoader

    Example

    const assetListLoader = new pc.AssetListLoader([
    new pc.Asset("texture1", "texture", { url: 'http://example.com/my/assets/here/texture1.png') }),
    new pc.Asset("texture2", "texture", { url: 'http://example.com/my/assets/here/texture2.png') })
    ], pc.app.assets);

Methods

  • Fire an event, all additional arguments are passed on to the event listener.

    Parameters

    • name: string

      Name of event to fire.

    • Optional arg1: any

      First argument that is passed to the event handler.

    • Optional arg2: any

      Second argument that is passed to the event handler.

    • Optional arg3: any

      Third argument that is passed to the event handler.

    • Optional arg4: any

      Fourth argument that is passed to the event handler.

    • Optional arg5: any

      Fifth argument that is passed to the event handler.

    • Optional arg6: any

      Sixth argument that is passed to the event handler.

    • Optional arg7: any

      Seventh argument that is passed to the event handler.

    • Optional arg8: any

      Eighth argument that is passed to the event handler.

    Returns EventHandler

    Self for chaining.

    Example

    obj.fire('test', 'This is the message');
    
  • Test if there are any handlers bound to an event name.

    Parameters

    • name: string

      The name of the event to test.

    Returns boolean

    True if the object has handlers bound to the specified event name.

    Example

    obj.on('test', function () { }); // bind an event to 'test'
    obj.hasEvent('test'); // returns true
    obj.hasEvent('hello'); // returns false
  • Start loading asset list, call done() when all assets have loaded or failed to load.

    Parameters

    • done: Function

      Callback called when all assets in the list are loaded. Passed (err, failed) where err is the undefined if no errors are encountered and failed contains a list of assets that failed to load.

    • Optional scope: object

      Scope to use when calling callback.

    Returns void

  • Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.

    Parameters

    • Optional name: string

      Name of the event to unbind.

    • Optional callback: HandleEventCallback

      Function to be unbound.

    • Optional scope: object

      Scope that was used as the this when the event is fired.

    Returns EventHandler

    Self for chaining.

    Example

    const handler = function () {
    };
    obj.on('test', handler);

    obj.off(); // Removes all events
    obj.off('test'); // Removes all events called 'test'
    obj.off('test', handler); // Removes all handler functions, called 'test'
    obj.off('test', handler, this); // Removes all handler functions, called 'test' with scope this
  • Attach an event handler to an event.

    Parameters

    • name: string

      Name of the event to bind the callback to.

    • callback: HandleEventCallback

      Function that is called when event is fired. Note the callback is limited to 8 arguments.

    • Optional scope: object = ...

      Object to use as 'this' when the event is fired, defaults to current this.

    Returns EventHandle

    Can be used for removing event in the future.

    Example

    obj.on('test', function (a, b) {
    console.log(a + b);
    });
    obj.fire('test', 1, 2); // prints 3 to the console

    Example

    const evt = obj.on('test', function (a, b) {
    console.log(a + b);
    });
    // some time later
    evt.off();
  • Attach an event handler to an event. This handler will be removed after being fired once.

    Parameters

    • name: string

      Name of the event to bind the callback to.

    • callback: HandleEventCallback

      Function that is called when event is fired. Note the callback is limited to 8 arguments.

    • Optional scope: object = ...

      Object to use as 'this' when the event is fired, defaults to current this.

    Returns EventHandle

    • can be used for removing event in the future.

    Example

    obj.once('test', function (a, b) {
    console.log(a + b);
    });
    obj.fire('test', 1, 2); // prints 3 to the console
    obj.fire('test', 1, 2); // not going to get handled
  • Sets a callback which will be called when all assets in the list have been loaded.

    Parameters

    • done: Function

      Callback called when all assets in the list are loaded.

    • Optional scope: object = ...

      Scope to use when calling callback.

    Returns void