The node's children.
The types of the components attached to the node (e.g. 'render'), sorted.
The node's position among identically named nodes in the model, counted in depth-first
order over the whole tree: the match a pc-node's index attribute selects when name
alone is ambiguous.
The material assignments of the node's render component, one entry per mesh instance in component order. Empty for a node without a render component.
The node's name as instantiated, which is the name pc-node binding resolves: the engine
parser synthesizes node_<index> names for unnamed nodes and renames identically named
siblings apart (Wheel, Wheel1, ...), so it can differ from the name authored in the
source asset.
The node's /-separated path below the model root — the path a pc-node bound to this
node reports. The root's path is its own name.
One node of the tree returned by ModelElement.hierarchy. A plain-data snapshot —
JSON.stringifyserializes it — whosetoString()renders the node's subtree as a printable tree.