Variable TEXTURETYPE_SWIZZLEGGGRConst

TEXTURETYPE_SWIZZLEGGGR: string = 'swizzleGGGR'

Texture stores normalmap data swizzled in GGGR format. This is used for tangent space normal maps. The R component is stored in alpha and G is stored in RGB. This packing can result in higher quality when the texture data is compressed.