SHADOW_PCSS_32F: number = 6

A shadow sampling technique using a 32-bit shadow map that adjusts filter size based on blocker distance, producing realistic, soft shadow edges that vary with the light's occlusion. Note that this technique requires either GraphicsDevice#textureFloatRenderable or GraphicsDevice#textureHalfFloatRenderable to be true, and falls back to SHADOW_PCF3_32F otherwise.