DISPLAYFORMAT_HDR: string = 'hdr'

Display format for high dynamic range data, using 16bit floating point values. Note: This is supported on WebGPU platform only, and ignored on other platforms. On displays without HDR support, it silently falls back to DISPLAYFORMAT_LDR. Use GraphicsDevice.isHdr to see if the HDR format is used. When it is, it's recommended to use TONEMAP_NONE for the tonemapping mode, to avoid it clipping the high dynamic range.