Algorithm to use for audio volume falloff. Can be: "inverse", "linear", "exponential".
Whether the component is enabled.
Maximum distance at which audio falloff stops.
The pitch for audio playback. Multiplied with slot pitch values.
If true, audio is played as 3D sound.
Reference distance for reducing audio volume.
Rate at which the audio volume falls off.
Dictionary of sound slots, each controlling playback of an audio asset.
Overall volume modifier for the component.
Sound Component Properties.