Controls the rate at which a body loses angular velocity over time.
An array of 3 numbers that represents the scaling factor for angular movement of the body in each axis.
Whether the component is enabled.
The friction value used when contacts occur between two bodies.
Controls the rate at which a body loses linear velocity over time.
An array of 3 numbers that represents the scaling factor for linear movement of the body in each axis.
The mass of the body.
The amount of energy lost when two objects collide, this determines the bounciness of the object.
The type of RigidBody determines how it is simulated. Can be one of: static, dynamic, kinematic.
RigidBody Component Properties.