The id
of the model asset that will be used as a source for the triangle-based collision mesh.
Aligns the capsule/cylinder with the local-space X, Y or Z axis of the entity.
Whether the component is enabled.
The half-extents of the collision box: local space half-width, half-height, and half-depth.
The tip-to-tip height of the capsule/cylinder.
The radius of the capsule/cylinder body.
The id
of the render asset that will be used as a source for the triangle-based collision mesh.
The type of collision primitive. Can be: box, sphere, capsule, cylinder, mesh.
Collision Component Properties.