The color used to clear the camera's render target.
If true, the camera will explicitly clear its render target to the chosen clear color before rendering the scene.
If true, the camera will explicitly clear the depth buffer of its render target before rendering the scene.
Whether the component is enabled.
The distance in camera space from the camera's eye point to the far plane.
The angle (in degrees) between top and bottom clip planes of a perspective camera.
Controls the culling of mesh instances against the camera frustum. If true, culling is enabled. If false, all mesh instances are rendered.
An array of layer id's that this camera will render.
The distance in camera space from the camera's eye point to the near plane.
The distance in world units between the top and bottom clip planes of an orthographic camera.
A number that defines the order in which camera views are rendered by the engine. Smaller numbers are rendered first.
The projection type of the camera. Can be pc.PROJECTION_PERSPECTIVE
or pc.PROJECTION_ORTHOGRAPHIC
.
An array that represents the viewport onto the camera's attached render target defined by normalized coordinates.
Camera Component Properties.