OptionalcollisionWhether to generate a collision mesh (.collision.glb) alongside voxel output. Default: false
Number of iterations for SOG SH compression (higher = better quality). Default: 10
Approximate number of Gaussians per LOD chunk (in thousands). Default: 512
Approximate size of an LOD chunk in world units (meters). Default: 16
LOD levels to read from LCC input
OptionalmeshRatio of triangles to keep when simplifying the collision mesh (0-1). Default: 0.25
OptionalnavCapsule dimensions (height, radius) for navigation simplification. Default: { height: 1.6, radius: 0.2 }
OptionalnavSeed position in world space for navigation flood fill. Default: { x: 0, y: 0, z: 0 }
OptionalnavEnable navigation simplification with default capsule (height 1.6, radius 0.2) and seed (0,0,0). Default: true (set to false to disable).
OptionalopacityOpacity threshold for solid voxels - voxels below this are considered empty. Default: 0.5
Whether to generate unbundled HTML output with separate files
OptionalviewerViewer settings JSON for HTML output
OptionalvoxelSize of each voxel in world units for voxel output. Default: 0.05
Options for read/write operations.