splat-transform API Reference - v2.4.0
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    Type Alias CameraBasis

    Derived camera basis and intrinsics in the conventions described on RenderCamera. The 3x3 view rotation rows are (right, down, forward); the translation is -R * eye. Focal lengths are in pixel units.

    type CameraBasis = {
        down: Vec3;
        eye: Vec3;
        focalX: number;
        focalY: number;
        forward: Vec3;
        right: Vec3;
    }
    Index

    Properties

    down: Vec3

    Camera-space +Y axis in world coords (downward in image).

    eye: Vec3

    Eye position (copy of camera.position).

    focalX: number

    Horizontal focal length in pixels.

    focalY: number

    Vertical focal length in pixels.

    forward: Vec3

    Camera-space +Z axis in world coords (into the scene).

    right: Vec3

    Camera-space +X axis in world coords (rightward in image).