The number of pixels that represent one PlayCanvas unit. You can use this value to change the rendered size of your sprites.
The render mode of the asset. Can be: pc.SPRITE_RENDERMODE_SIMPLE, pc.SPRITE_RENDERMODE_SLICED, pc.SPRITE_RENDERMODE_TILED.
The asset id of the texture atlas asset that contains all the frames that this asset is referencing.
Represents the data for a Sprite asset.