The number of pixels that represent one PlayCanvas unit. You can use this value to change the rendered size of your sprites.
The render mode of the asset. Can be: pc.SPRITE_RENDERMODE_SIMPLE
, pc.SPRITE_RENDERMODE_SLICED
, pc.SPRITE_RENDERMODE_TILED
.
The asset id
of the texture atlas asset that contains all the frames that this asset is referencing.
Represents the data for a Sprite asset.